Movies that would make amazing Adventure Games!

Every now and then, I see a movie, or read a book that I just KNOW would make an awesome adventure game. This weekend, I watched WATERWORLD, and really think that as far as good adventure movies goes, it really is pretty damned good. Seriously…watch it again, and ignore the big scientific holes in the plot. Its just a fun movie, with a world that seems like it would be a fun place to explore.

So here is my short list of games-I-wish-were-made. Maybe it will inspire someone?

WATERWORLD

I would love an Adventure Game with a sense of non-linearity about it. A world map where you can travel around to different settlements, meet up with random drifters, and have an element of trade. Story wise, you could really do anything from a revenge tale to the hunt of ‘dry land’. The coolest part would be your boat. I would start with a standard frame, and as your adventure continues you would gather wear and tear, upgrade certain parts of it-essentially make it a character in the game.

STARGATE

I never really saw STARGATE as an action story-but rather as a 50’s style pulp adventure! Think about how amazing it would be to appear in this new world, and have no idea what was going on. Translating Alien writing, tracing the overlapping paths of Human and Aliens. I would go for something like ‘The Dig’, but against the backdrop of a revolution and a fight against oppression.
I would also have action sequences of sorts…but essentially it would be things like having to figure out puzzles while the group of marines hold off the (awesome looking) Horus guards.

MINORITY REPORT

Trying to solve a crime you have yet to commit-thats the stuff that Adventure Games are made of! Set in a futuristic world, with puzzles involving being hunted by a team of super-cops. Having to run, disguise yourself, and clear your name. I would have elements in the game of having to cover your tracks. Erasing your fingerprints using high tech devices stolen, or procured from underworld contacts. Being hunted by those awesome little spider robots, and needing to hide your body heat..having to break into highly secure police facilities…come on! Just talking about it whips me into a frenzy!

TOTAL RECALL

The very premise of this…that you aren’t who you think you are, would make a cool Adventure Game. Throw in secret agent gadgets, Mars, and mutants…and you have the makings of an absolute classic game. I would probably go with something similar to the MINORITY REPORT game-except with a more ‘fantasy’ edge. Johnny cabs, double crosses, and 3 boobed prostitutes. You could have a TON of fun in this world.

THE GREAT ESCAPE

I cant be the only person who thought that Prison Break would make an awesome game. The Great Escape is like Prison Break, without pretty boys and with f**king Nazi’s. I mean come on! I would have a ‘magnificent seven’  vibe, with you taking control of different specialists trying to organise the escape! The Forger, The Mastermind, The Digger, The Sapper…each character would have a different story, and a different part they would need to complete before continuing to the next part of the escape. You would play as the characters simultaneously, switching to any one at any time. Having to steal uniforms, rig explosives…the entire game would culminate in seeing just how your carefully orchestrated escape could go so horribly wrong!

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Really, just a look at your average DVD collection could inspire an entire generation of Adventure Games!  Do you guys have any other ideas?

-Chris

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Frequently Asked Questions #1

Wow! The last few days have been really exciting for me, and the outpouring and support that STASIS has been getting is really humbling.

This post is going to serve as a way to answer many of the questions that have been asked about the game. Here we go!

IS STASIS ON KICKSTARTER?

This is probably the thing that pops up in most places. Right now STASIS is not on Kickstarter. I will never say never (thank you Justin Bieber for forever ruining that), but at the moment I have enough personal funds to keep STASIS going.

I think that Kickstarter is incredible and the fact that so many people care enough to take their personal money to fund the dreams of independent artists-well lets just say it makes me ridiculously happy.

Another advantage of Kickstarter is the resurgence of interest in Adventure Games, with DF’s record breaking campaign. While Ive never believed that Adventure Games were ever dead, knowing that there is this much support for them is incredible.

WHAT PLATFORMS WILL STASIS BE AVAILABLE ON?

As of now, STASIS will be on PC and Mac. I would love to do an iPad version, but the control systems would really have to be fleshed out to work properly on the iPad. There are also some MAJOR limitations that people have to deal with when dealing with the iPad, that I would have to look at if I did an iPad port.

IS STASIS 2D OR 3D?

STASIS is entirely 2D, but it does use 3D pre-rendered graphics.

“Are you guys South African or just that voice actor (at least it sounded that way).”

Yes-I am South African. Joburg based.

“The UI’s not well designed. The information should be available on tooltips, not at the bottom right hand side of the screen. That’s basic UI theory: least distance, least clicks.”

The information on the bottom of the screen isnt really for ‘tooltips’. The reason it is displayed there has to do, for me at least, with the preference of having the game play like a visual novel. I played around with having those descriptions appearing by the cursor, but honestly in this game it just ‘felt’ better to have the more ‘novel’ aspects of the game appear in a fixed position.

As for clicks, currently the interface only uses one click. The cursor is ‘intelligent’ and changes depending on what object/area you are interacting with.

I have also made the interface to be as ‘production easy’ as possible. Having the descriptions be ‘tool tip based’ would severely limit how verbose the descriptions would be, as I would have to worry about them covering certain things, popping off the screen, etc.

HOW LONG DID IT TAKE YOU TO COMPLETE THE DESIGN DOCUMENT?

Thats quite a difficult one to answer-because for the first few months of development I was still learning. Id never even considered to attempt a game of this scale, and honestly, the game organically grew to the size it is now. The original Design Document only took two days to write, but it was extremely sketchy, with very vague descriptions. When I took another solid look at the game, and changed story direction, I completely redid the design document.

I started out with the core of any Adventure Game, the story, and grew it from there. Initially I wrote the story as a 3 page prose, and then went through and gave each major story point its own page. Each of those pages then got a more verbose description applied to it, and was then marked out in point form. From there, I looked at the areas that are visited in the Research Platform, and started to plot out the layout of how the room related to each other. The important thing to remember is that while the story is king, you MUST be fluid in that the game pacing has to support the story, and visa versa. I shuffled around rooms, areas, and story points to ensure that the layout, and the progression through the environments MAKES SENSE. So, having the medical decks next to the engineering bays wouldn’t make sense from a design point of view. The massive electrical and magnetic fields generated would interfere with the medical equipment. These are things that, while would never be immediately apparent, are fun to think about from a nerdy point of view.

Once each area had its story points layed out, I drew maps for each section, making certain that they all linked properly through to other areas, and work – and flow -properly.

The design doc, in its second incarnation, took roughly 2 months to put together.

WHERE DO YOU GET YOUR SOUNDS FROM?

Sounds that arent recorded myself come from http://www.freesound.org/ , a truly excellent resource.

I always edit the sounds in some way to fit into the game, either by using AUDACITY, or FL Studio.

ARE YOU REALLY ONE GUY DOING THIS? WHAT EXACTLY ARE YOU DOING ON THE PROJECT, AND WHAT ARE OTHERS CONTRIBUTING?

STASIS is a one man project. Story wise, my brother has been instrumental in helping the development, and filtering out the corny from the cool-but otherwise I am doing everything from the coding and scripting in the game, to the music, and everything in between. As for the HOW? Lots of Redbull. Lots and lots of Redbull.

HOW ARE YOU DOING YOUR MUSIC?

I use FL Studio for all of my music. I bought a really ‘el cheapo’ Midi Keyboard, and have been toying around with it for a few months. Im about as musically talented as a rock, but I’ve enjoyed the sound design aspect so much that I thought I would give the music a go!

WHEN WILL STASIS BE RELEASE?

STASIS will be release on the *PLEASE NOTE THAT CAYNE CORPORATION HAS CENSORED THIS INFORMATION. HAVE A NICE DAY*

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