By Patrick Klepek - care of VICE.com READ THE ENTIRE ARTICLE HERE: https://www.vice.com/en/article/wx5nbz/how-to-make-a-video-game-while-rationing-water-and-amidst-rolling-blackouts Much of Beautiful Desolation was made amidst catastrophe. South Africa was in the grip of a water crisis, the result of multiple years without meaningful rainfall. People lined up with containers, hoping to walk away with anything. There was

When we created STASIS, CAYNE and BEAUTIFUL DESOLATION we relied on third party tools to create the conversation trees in these games. Unity does have several solutions for a node based editor but these all require the Unity editor to actually work on the files. This poses a problem for

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