If I was going to design…

I was feeling aΒ littleΒ ‘bogged down’ with the space ship stuff, so decided that every now and then, I am going to throw together one of these.

Inspired by the obvious (Blade Runner), I thought what it would look like if I was going to design a Sci-Fi Noir style adventure game. I love the old buildings, and neon lights that made Blade Runner so atmospheric.

I have always loved the idea of layered cities. Cities with levels that are only accessed from catwalks, elevators, any flying cars.

Just to reiterate, this isnt a screen from STASIS! This is just a ‘what if’ thing I put together quickly, as a break from space ships. πŸ˜‰ If you guys have any other scenarios you think would look cool with the ‘iso’ treatment, either drop me an email, or leave a comment.


EDIT: My brother suggested that I work this into STASIS’s intro sequences. Originally I was going to do the cinematic sequences as a more classic ‘movie’ type of thing-but perhaps having the cutscenes also play out in ISOMETRIC could be pretty cool….

  • Kenneth

    That looks so awesome πŸ™‚ The world needs more Blade Runner inspired games!

  • random1

    You’re crazy man!
    When you’re bored/bogged you step aside and do this amazing work! Looks awesome.
    How long did it take you to do this?

    I don’t know if you have already defined all of the game’s plot, but if not and if it’s **logical and coherent**, you could always make some part of the game to take place in this setting.
    If not, use it in a future game :]

  • Marvio

    Just leaving a message here too!!

    Awesome work, keep it up man!!

  • David

    i love it! totally beautiful scene that could add some interesting layers to the story. thanks for keeping us updated!

  • http://www.stasisgame.com Chris

    Thanks guys!

    Random 1, Everything was modeled, textured, and lit in an evening. It took 4 episodes of Firefly…so about 3 hours altogether. The rendering was done overnight, and the comping together with the camera move, rain, sparks, and smoke I did in the morning before work.

    I had a car model that I modified into the ‘Spinner’, and the signs are just written in a ‘neon’ font from dafont.com, with some wingdings for the symbols.

    The Character is Maracheck, with a hat. πŸ˜‰

    I would love to add this as a ‘playable’ place in the game. If I did, it would have to be as part of a prologue sequence, as in the game the captain has been ‘deep space’ for quite a while. Ill keep it as a maybe, but dont really want it to feel ‘shoehorned’ into the game.

    If I dont use it in STASIS, I have a really cool noir style story that this would fit pretty well into-very Phillip K Dick. πŸ˜‰

    Keneth, I agree! Take a look at the latest Tech Demo for the new UNREAL engine. It is very Blade Runner. And lets not for get Deus Ex which is out soon!
    Have you checked out Gemeni Rue? It has a very ‘Blade Runner’ feel to it, with retro Adventure Game graphics and gameplay.


  • Michael

    Looks really cool.. Just as I mentioned earlier, the neon signs dont seem to be affecting the scene as much as they should be… ie. the sidewalks and facades should be awash with pinks and blues and yellows… Especially if it’s raining and everything is glistening.

    If this ever makes it into something bigger and better, I’d love to see more light reflections πŸ˜›

  • Hoodlum

    I always wanted to play a game like this. I love adventure games, I love dark, eerie science-fiction and I love isometric view.

    Hm, anyways, you ever thought on making an RPG?

  • http://www.stasisgame.com Chris

    I have started to design and RPG, but honestly I don’t know where I would start to actually build one! Its a thought for the future tho… πŸ˜€

  • Hoodlum

    Well … I greatly miss good, old RPGs like Fallout or Planescape … you could be the cure for that.

    I myself got plenty of ideas and concepts, but they’re too chaotic yet. The worst thing is that I know nearly nothing about programming and animation … I’ve got an eye (and maybe talent) for graphics but I wouldn’t even know how to make them alive.

    Oh well, this turns into my life story. Let’s get something useful out of it – what software you use for animation/3D design? I mean, it all looks stunning, I always thought that retro RPG, Fallout-like, wouldn’t look “right” in 3D, but you made me change this opinion and hungry for knowledge. πŸ˜›

  • descalabro

    This is fantastic. I hope you’ll get a team one day to create a futuristic setting RPG, and I hope you’ll still love isometric graphics when that happens, because there’s a huge missing hole after Fallout 2 and Planescape:Torment were made, and you did a big step forward.